Dice Roller v. 1.0.1
IDNameTimeDiceResultsNotes
150678Parlex2017-02-06 12:24:271d20+41D20+4 = [8]+4 = 12
Recover from Reeling, DC 12
150679Parlex2017-02-06 12:26:421d20+7; 3d8+81D20+7 = [8]+7 = 15
3D8+8 = [5, 2, 5]+8 = 20
1D20+7 = [11]+7 = 18
3D8+8 = [8, 1, 5]+8 = 22
attack rolls and damage if he hits
150684Parlex2017-02-06 12:37:391d20+61D20+6 = [3]+6 = 9
Stealth vs. Reks
151844Parlex 2017-02-13 10:39:161d20+41D20+4 = [4]+4 = 8
Recover from Reeling, DC 13
151845Parlex2017-02-13 10:40:381d20+91D20+9 = [6]+9 = 15
Second wind
152409Parlex2017-02-17 10:44:551d20+41D20+4 = [9]+4 = 13
Recover from Reeling, DC10
152411Parlex2017-02-17 10:49:401d20+7; 3d8+81D20+7 = [10]+7 = 17
3D8+8 = [8, 1, 6]+8 = 23
1D20+7 = [5]+7 = 12
3D8+8 = [3, 1, 6]+8 = 18
Attack rolls and damage if he hits
153013Parlex 2017-02-21 11:36:421d20+41D20+4 = [5]+4 = 9
Recover from Reeling (DC 10)
153014Parlex2017-02-21 11:37:442d20.HIGH(1)+42D20.HIGH(1)+4 = [12, 18]+4 = 22
Recover from Reeling (DC 10)
153839Parlex 2017-02-27 14:09:142d20.HIGH(1)+62D20.HIGH(1)+6 = [1, 20]+6 = 26
Stealth check
154661Parlex2017-03-06 11:29:292d20.HIGH(1)+7; 3d8+82D20.HIGH(1)+7 = [16, 2]+7 = 23
3D8+8 = [1, 6, 1]+8 = 16
2D20.HIGH(1)+7 = [13, 18]+7 = 25
3D8+8 = [5, 4, 3]+8 = 20
Attack (with advantage), damage if he hits
154981Parlex 2017-03-09 11:18:231d20+61D20+6 = [14]+6 = 20
Stealth check

The current time is: 2024-05-18 21:46:37