ID | Name | Time | Dice | Results | Notes |
167279 | Skelebots | 2017-06-13 10:03:57 | 1d6.open(6) | 1D6.OPEN(6) = [3] = 3 1D6.OPEN(6) = [1] = 1 1D6.OPEN(6) = [1] = 1 1D6.OPEN(6) = [2] = 2 1D6.OPEN(6) = [5] = 5 1D6.OPEN(6) = [2] = 2 | Spirits to resist |
167281 | Skelebots | 2017-06-13 10:27:40 | 1d10 | 1D10 = [8] = 8 | Run die |
167283 | Skelebots | 2017-06-13 10:36:16 | 1d8.open(8)-4; 1d8.open(8)-4; 1d8.open(8)-4 | 1D8.OPEN(8)-4 = [4]-4 = 0 1D8.OPEN(8)-4 = [6]-4 = 2 1D8.OPEN(8)-4 = [6]-4 = 2 1D8.OPEN(8)-4 = [1]-4 = -3 1D8.OPEN(8)-4 = [7]-4 = 3 1D8.OPEN(8)-4 = [3]-4 = -1 1D8.OPEN(8)-4 = [2]-4 = -2 1D8.OPEN(8)-4 = [1]-4 = -3 1D8.OPEN(8)-4 = [1]-4 = -3 1D8.OPEN(8)-4 = [4]-4 = 0 1D8.OPEN(8)-4 = [1]-4 = -3 1D8.OPEN(8)-4 = [6]-4 = 2 1D8.OPEN(8)-4 = [7]-4 = 3 1D8.OPEN(8)-4 = [4]-4 = 0 1D8.OPEN(8)-4 = [5]-4 = 1 1D8.OPEN(8)-4 = [4]-4 = 0 1D8.OPEN(8)-4 = [6]-4 = 2 1D8.OPEN(8)-4 = [6]-4 = 2 1D8.OPEN(8)-4 = [7]-4 = 3 1D8.OPEN(8)-4 = [1]-4 = -3 1D8.OPEN(8)-4 = [1]-4 = -3 1D8.OPEN(8)-4 = [2]-4 = -2 1D8.OPEN(8)-4 = [4]-4 = 0 1D8.OPEN(8)-4 = [8, 5]-4 = 9 1D8.OPEN(8)-4 = [4]-4 = 0 1D8.OPEN(8)-4 = [5]-4 = 1 1D8.OPEN(8)-4 = [3]-4 = -1 1D8.OPEN(8)-4 = [4]-4 = 0 1D8.OPEN(8)-4 = [2]-4 = -2 1D8.OPEN(8)-4 = [6]-4 = 2 1D8.OPEN(8)-4 = [2]-4 = -2 1D8.OPEN(8)-4 = [7]-4 = 3 1D8.OPEN(8)-4 = [4]-4 = 0 | Attack rolls |
167284 | Skelebots | 2017-06-13 10:39:33 | 3d6.open(6); 4d6.open(6) | 3D6.OPEN(6) = [5, 1, 1] = 7 4D6.OPEN(6) = [5, 6, 6, 2, 6, 2, 1] = 28 | Damage from attack |
167982 | Skelebots | 2017-06-20 17:18:22 | 1d6.open(6) | 1D6.OPEN(6) = [5] = 5 1D6.OPEN(6) = [6, 3] = 9 1D6.OPEN(6) = [5] = 5 1D6.OPEN(6) = [2] = 2 1D6.OPEN(6) = [2] = 2 | Resist |
169368 | Skelebots | 2017-06-30 13:50:28 | 1d8.open(8)+2 | 1D8.OPEN(8)+2 = [3]+2 = 5 1D8.OPEN(8)+2 = [5]+2 = 7 1D8.OPEN(8)+2 = [6]+2 = 8 1D8.OPEN(8)+2 = [2]+2 = 4 1D8.OPEN(8)+2 = [6]+2 = 8 1D8.OPEN(8)+2 = [3]+2 = 5 1D8.OPEN(8)+2 = [1]+2 = 3 1D8.OPEN(8)+2 = [2]+2 = 4 1D8.OPEN(8)+2 = [2]+2 = 4 | Shooting (+2 for Marksmen, AP-2) |
169369 | Skelebots | 2017-06-30 13:52:01 | 3d6.open(6)+2; 3d6.open(6)+2; 4d6.open(6)+2 | 3D6.OPEN(6)+2 = [4, 2, 4]+2 = 12 3D6.OPEN(6)+2 = [1, 1, 1]+2 = 5 4D6.OPEN(6)+2 = [5, 2, 5, 1]+2 = 15 | Damage (AP-2) |
169370 | Skelebots | 2017-06-30 13:53:19 | 3d6.open(6)+2; 3d6.open(6)+2; 4d6.open(6)+2 | 3D6.OPEN(6)+2 = [2, 5, 3]+2 = 12 3D6.OPEN(6)+2 = [2, 5, 3]+2 = 12 4D6.OPEN(6)+2 = [1, 5, 4, 3]+2 = 15 | Damage (AP-2) |
169371 | Skelebots | 2017-06-30 13:54:38 | 3d6.open(6)+2; 3d6.open(6)+2 | 3D6.OPEN(6)+2 = [5, 4, 1]+2 = 12 3D6.OPEN(6)+2 = [3, 4, 5]+2 = 14 | Damage (AP-2) |
The current time is: 2024-05-21 06:19:52