Dice Roller v. 1.0.1
IDNameTimeDiceResultsNotes
167279Skelebots2017-06-13 10:03:571d6.open(6)1D6.OPEN(6) = [3] = 3
1D6.OPEN(6) = [1] = 1
1D6.OPEN(6) = [1] = 1
1D6.OPEN(6) = [2] = 2
1D6.OPEN(6) = [5] = 5
1D6.OPEN(6) = [2] = 2
Spirits to resist
167281Skelebots2017-06-13 10:27:401d101D10 = [8] = 8
Run die
167283Skelebots2017-06-13 10:36:161d8.open(8)-4; 1d8.open(8)-4; 1d8.open(8)-4 1D8.OPEN(8)-4 = [4]-4 = 0
1D8.OPEN(8)-4 = [6]-4 = 2
1D8.OPEN(8)-4 = [6]-4 = 2
1D8.OPEN(8)-4 = [1]-4 = -3
1D8.OPEN(8)-4 = [7]-4 = 3
1D8.OPEN(8)-4 = [3]-4 = -1
1D8.OPEN(8)-4 = [2]-4 = -2
1D8.OPEN(8)-4 = [1]-4 = -3
1D8.OPEN(8)-4 = [1]-4 = -3
1D8.OPEN(8)-4 = [4]-4 = 0
1D8.OPEN(8)-4 = [1]-4 = -3
1D8.OPEN(8)-4 = [6]-4 = 2
1D8.OPEN(8)-4 = [7]-4 = 3
1D8.OPEN(8)-4 = [4]-4 = 0
1D8.OPEN(8)-4 = [5]-4 = 1
1D8.OPEN(8)-4 = [4]-4 = 0
1D8.OPEN(8)-4 = [6]-4 = 2
1D8.OPEN(8)-4 = [6]-4 = 2
1D8.OPEN(8)-4 = [7]-4 = 3
1D8.OPEN(8)-4 = [1]-4 = -3
1D8.OPEN(8)-4 = [1]-4 = -3
1D8.OPEN(8)-4 = [2]-4 = -2
1D8.OPEN(8)-4 = [4]-4 = 0
1D8.OPEN(8)-4 = [8, 5]-4 = 9
1D8.OPEN(8)-4 = [4]-4 = 0
1D8.OPEN(8)-4 = [5]-4 = 1
1D8.OPEN(8)-4 = [3]-4 = -1
1D8.OPEN(8)-4 = [4]-4 = 0
1D8.OPEN(8)-4 = [2]-4 = -2
1D8.OPEN(8)-4 = [6]-4 = 2
1D8.OPEN(8)-4 = [2]-4 = -2
1D8.OPEN(8)-4 = [7]-4 = 3
1D8.OPEN(8)-4 = [4]-4 = 0
Attack rolls
167284Skelebots2017-06-13 10:39:333d6.open(6); 4d6.open(6)3D6.OPEN(6) = [5, 1, 1] = 7
4D6.OPEN(6) = [5, 6, 6, 2, 6, 2, 1] = 28
Damage from attack
167982Skelebots2017-06-20 17:18:221d6.open(6)1D6.OPEN(6) = [5] = 5
1D6.OPEN(6) = [6, 3] = 9
1D6.OPEN(6) = [5] = 5
1D6.OPEN(6) = [2] = 2
1D6.OPEN(6) = [2] = 2
Resist
169368Skelebots2017-06-30 13:50:281d8.open(8)+21D8.OPEN(8)+2 = [3]+2 = 5
1D8.OPEN(8)+2 = [5]+2 = 7
1D8.OPEN(8)+2 = [6]+2 = 8
1D8.OPEN(8)+2 = [2]+2 = 4
1D8.OPEN(8)+2 = [6]+2 = 8
1D8.OPEN(8)+2 = [3]+2 = 5
1D8.OPEN(8)+2 = [1]+2 = 3
1D8.OPEN(8)+2 = [2]+2 = 4
1D8.OPEN(8)+2 = [2]+2 = 4
Shooting (+2 for Marksmen, AP-2)
169369Skelebots2017-06-30 13:52:013d6.open(6)+2; 3d6.open(6)+2; 4d6.open(6)+23D6.OPEN(6)+2 = [4, 2, 4]+2 = 12
3D6.OPEN(6)+2 = [1, 1, 1]+2 = 5
4D6.OPEN(6)+2 = [5, 2, 5, 1]+2 = 15
Damage (AP-2)
169370Skelebots2017-06-30 13:53:193d6.open(6)+2; 3d6.open(6)+2; 4d6.open(6)+23D6.OPEN(6)+2 = [2, 5, 3]+2 = 12
3D6.OPEN(6)+2 = [2, 5, 3]+2 = 12
4D6.OPEN(6)+2 = [1, 5, 4, 3]+2 = 15
Damage (AP-2)
169371Skelebots2017-06-30 13:54:383d6.open(6)+2; 3d6.open(6)+23D6.OPEN(6)+2 = [5, 4, 1]+2 = 12
3D6.OPEN(6)+2 = [3, 4, 5]+2 = 14
Damage (AP-2)

The current time is: 2024-05-21 06:19:52